Showing posts with label scad. Show all posts
Showing posts with label scad. Show all posts
Monday, October 19, 2009
Snow Leopard Cycles in progress
Snow Leopard rig and model is property of Rhythm and Hues, who have graciously allowed SCAD to use it.
Wednesday, September 2, 2009
Winter Village
I just recently finished helping my roommate with her level design project. I got to do some low-poly modeling of a bunch of decorative assets, along with some brainstorming help on the quest details.
Because the objects I modeled, uved, and textured were decorative pieces, I feel the best way to display them is by showing them doing their purpose.

In this scene I did the anvils, spears, axes, bows on the table, and the red oil lamp. I did a few other things but either they weren't used in the final turn-in or you can't see them in any screenshots. I'll post a few single shots of assets later.
You can find more screenshots of Katelyn's project at her site, http://www.katelyn-mp.com, which I'll be adding to the sidebar of links also.
Because the objects I modeled, uved, and textured were decorative pieces, I feel the best way to display them is by showing them doing their purpose.

In this scene I did the anvils, spears, axes, bows on the table, and the red oil lamp. I did a few other things but either they weren't used in the final turn-in or you can't see them in any screenshots. I'll post a few single shots of assets later.
You can find more screenshots of Katelyn's project at her site, http://www.katelyn-mp.com, which I'll be adding to the sidebar of links also.
Tuesday, June 16, 2009
Pitch Poster!
So, myself and a few others from SCAD had their senior project pitch posters selected for the SIGGRAPH issue of Animation Magazine. Had no idea it was even considered, but for some reason the old version of my poster was submitted, not my shiny new one. Oh well, I can't complain, it was submitted, and that's awesome! So go vote for me and my classmates!
http://www.animationmagazine.net/pitch_party_09_vote.html
http://www.animationmagazine.net/pitch_party_09_vote.html
Tuesday, May 26, 2009
I know, I know...
I know I was harassing my blog over the weekend about my film production blog, Elementary Aviation, but now it is for realskies done now. It has all the required content and everything. You know what else is awesome? My pitch books are also done, and they got picked up while I was in concept class yesterday. Now all that needs to happen is finish working on my modeling work, pack up my room, move it across town, have the bf graduate, and then relax for awhile.
But first, I'm going to level my death knight for a bit.
But first, I'm going to level my death knight for a bit.
Saturday, May 23, 2009
Up up and away!

If you haven't bookmarked or even checked out my new short film pitch blog, then do it now, because it is getting updated this weekend. I could update it right now, but I'm trying to get the posts in about the same order as the book that goes along with it (that if I'm talented enough I might include as a downloadable .pdf), so untill then , enjoy the layout and my pitch poster as seen above!
PS - I feel a bit like a sell out, but I have a twitter. Find it on right side of page -->
(goes to hide in shame)
Tuesday, May 19, 2009
I Feel Pretty
Wednesday, April 22, 2009
New Blog! (UPDATED)
I'm not moving, I just set up the blog (in its barest form currently) for my undergraduate senior film.
Elementary Aviation
Not much there right now, but check back in a couple weeks.
UPDATE: The film and blog have a new name (Actually, the film has changed completely but you don't have to worry about that)
Keep up to date!
Elementary Aviation
Not much there right now, but check back in a couple weeks.
UPDATE: The film and blog have a new name (Actually, the film has changed completely but you don't have to worry about that)
Keep up to date!
Labels:
3d,
animation,
maya,
random babble,
scad
Thursday, January 15, 2009
Turn in Day
I get back to school two weeks ago and I already had to turn in three animations. Curious?
For 2D, had two different head turns to do, using Mushu.
Had to do a quick simple one...
...and a more complicated on with anticipation.
As for 3D, we took the Andy rig and did a hop. Hopefully I'll find the time to redo this with proper weight and such, but in the mean time, if you see this and want to add critique, go right ahead!
Enjoy!
For 2D, had two different head turns to do, using Mushu.
Had to do a quick simple one...
...and a more complicated on with anticipation.
As for 3D, we took the Andy rig and did a hop. Hopefully I'll find the time to redo this with proper weight and such, but in the mean time, if you see this and want to add critique, go right ahead!
Enjoy!
Wednesday, December 10, 2008
/youtube
Heh heh heh...
Youtube didn't need it compressed. And youtube keeps the videos bigger. So here it is! My final from 3D Character Setup and Animation with professor Brian Schindler at SCAD.
Now I'm just waiting for my professors to google their cohort and find my blog... again. :D
Tuesday, November 11, 2008
Doing Disney Better than Disney
Don Bluth is a great man. For some reason I thought I had seen Secret of NIMH when I was a kid. Maybe I just wanted to fit in with the cool animation kids and not get taunted for having "missed one of the greatest things to life" and how my childhood must've suffered. (Let's face it, some people can be annoying when you haven't seen certain movies.) And, now I can actually say I've seen it. And it's amazing. And Rock-a-Doodle is hard to watch when it's been chopped up into 16 four-minute long segments on youtube.
I'm trying to write my thesis paper on Don Bluth for thursday now so I don't have to worry about it tomorrow night when I'm standing in line for the new World of Warcraft expansion. Though, I'm nervous. Truth be told, my ADD acts up when I'm supposed to be concentrating on something like a paper (i.e. this post) and all the WoW servers are still down from their scheduled maintenance. In fact, when I checked the realm list... realms were just plain missing. Odd. Good problem to have two days before the launch of an expansion. (Not)
Back to the paper and Don Bluth.
I'm trying to write my thesis paper on Don Bluth for thursday now so I don't have to worry about it tomorrow night when I'm standing in line for the new World of Warcraft expansion. Though, I'm nervous. Truth be told, my ADD acts up when I'm supposed to be concentrating on something like a paper (i.e. this post) and all the WoW servers are still down from their scheduled maintenance. In fact, when I checked the realm list... realms were just plain missing. Odd. Good problem to have two days before the launch of an expansion. (Not)
Back to the paper and Don Bluth.
Monday, November 3, 2008
Remember, Remember...
Posts will always be few and far between while I get distracted doing actual work rather than trying to display it.
So, while I'm at it, here's the latest character to be added to the Caprean arsenal with Dallas and Jestir -
Sophie Rammeyer!

Actually, she was just created for a certain project for my Acting for Animators class (which is proving to be a waste, I'll explain later). She's based on the character Sophie Rauschmeyer by Neil Simon from his play Star-Spangled Girl. I'm animating her to a line Sophie says from the play ("And I can do without you tying big bottles of eau de cologne to mah cat's tail!") If I finish the animation well enough, I'll post it. If not, then it was a bust.
So, while I'm at it, here's the latest character to be added to the Caprean arsenal with Dallas and Jestir -
Sophie Rammeyer!

Actually, she was just created for a certain project for my Acting for Animators class (which is proving to be a waste, I'll explain later). She's based on the character Sophie Rauschmeyer by Neil Simon from his play Star-Spangled Girl. I'm animating her to a line Sophie says from the play ("And I can do without you tying big bottles of eau de cologne to mah cat's tail!") If I finish the animation well enough, I'll post it. If not, then it was a bust.
Monday, August 25, 2008
Belated Update
While I'm at it, I should probably post some of the character designs I did last year for Troy Gustafson's classes.

Jestir was done for Animation 1 with Troy Gustafson. An original character of mine that I've had for some time now but she had to go through a bit of a make over to fit the criteria of the project. Let's just say making characters look as fancy as possible sometimes doesn't go well with getting things done on time.


Dallas is another original character I've had for some time along side Jestir. Wyatt I made up for the sake of the project but he's a usable character still if I decide to take these guys any further in my animation projects. Dallas and Wyatt I did for Troy Gustafson's Character Design and Visual Development class. (That was a wallop of a class : / )
Some of the results of the character sheets...
My Animation 1 final featuring Jestir.
It's supposed to be super rough looking, I'm not a slacker.
I would show you the results of the maquette I had to make of Dallas... but I broked him the night after I turned him in :(

This is how he looked in progress, however, before I broke him, and before the terrible gray spray paint... and before everything went to shit for the poor guy. Since then, I've tried to reuse his base to start making a maquette of Jestir... but I lost interest in doing that awhile ago. Her wireframe is still hanging out somewhere in my room, so I could always go back and keep going.

Jestir was done for Animation 1 with Troy Gustafson. An original character of mine that I've had for some time now but she had to go through a bit of a make over to fit the criteria of the project. Let's just say making characters look as fancy as possible sometimes doesn't go well with getting things done on time.


Dallas is another original character I've had for some time along side Jestir. Wyatt I made up for the sake of the project but he's a usable character still if I decide to take these guys any further in my animation projects. Dallas and Wyatt I did for Troy Gustafson's Character Design and Visual Development class. (That was a wallop of a class : / )
Some of the results of the character sheets...
My Animation 1 final featuring Jestir.
It's supposed to be super rough looking, I'm not a slacker.
I would show you the results of the maquette I had to make of Dallas... but I broked him the night after I turned him in :(

This is how he looked in progress, however, before I broke him, and before the terrible gray spray paint... and before everything went to shit for the poor guy. Since then, I've tried to reuse his base to start making a maquette of Jestir... but I lost interest in doing that awhile ago. Her wireframe is still hanging out somewhere in my room, so I could always go back and keep going.
Labels:
2d,
animation,
jestir,
random babble,
scad
Sunday, March 9, 2008
Jestir Rock Dance!
And there you have it, my final for Animation 1!
I think I've successfully posted this animation on every webpage I can attach my name to.
Labels:
2d,
animation,
jestir,
pencil test,
scad
Thursday, March 6, 2008
When violins go bad

And this is what happens when violins go bad and get attached as the head of a jockey in a Degas painting that's been modelled while being sent through a cemetary.
It's a work in progress. The violin final had one extra step, and that was to be put in a team of three people and they combine their pieces into one. So the modelling on everything that isn't the violin was done by two of my classmates, Chris and Erma. It'll be cool.
A Little of the Bandits Soul
Tuesday, February 19, 2008
Painting with Light





I was pretty proud of myself when I finished this.
Not when I got to class though and found how ornate people had gotten with the project. Bugger. Oh well, enjoy what my disco lighted spheres!
Hey, I have to be proud of something between the emotional emo rot, back spasms, and lack of proper meals. I can only last so long on mac and cheese dinners. And I'm lactose intolerant. The fake cheese is eventually going to get to me.
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