Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Tuesday, November 3, 2009

Aviation Progress

Here's some screenshots of the progress of my senior film, Elementary Aviation.



(That's kinda how I feel at times when working on her rig...)

The Canary is super fabulous though.



Monday, October 19, 2009

Snow Leopard Cycles in progress





Snow Leopard rig and model is property of Rhythm and Hues, who have graciously allowed SCAD to use it.

Sunday, October 18, 2009

Future Project

The title says "future project" but it takes a blast from the past to understand.



I did this for my Digital Form, Space, and Lighting class (same class as painting with light, violin, and the violin gone bad) and we had to use ONLY basic polygon shapes (cubes, spheres, cylinders, cones, toruses) and piece together some sort of aquatic figure or scene with the shapes. And we could only use the three basic manipulators (rotate, scale, translate) on the shapes. No extruding, sewing seams. I was pretty proud of my outcome.

Another future project idea? Model the character in my title bar. She's got talon feet, that'd be fun.

Now I want to go back and take that same idea and make a new model of it. Fun! First I need the time. I should be posting the progress on my senior film soon. Models and rigs oh my!

Wednesday, September 2, 2009

Winter Village

I just recently finished helping my roommate with her level design project. I got to do some low-poly modeling of a bunch of decorative assets, along with some brainstorming help on the quest details.

Because the objects I modeled, uved, and textured were decorative pieces, I feel the best way to display them is by showing them doing their purpose.



In this scene I did the anvils, spears, axes, bows on the table, and the red oil lamp. I did a few other things but either they weren't used in the final turn-in or you can't see them in any screenshots. I'll post a few single shots of assets later.

You can find more screenshots of Katelyn's project at her site, http://www.katelyn-mp.com, which I'll be adding to the sidebar of links also.

Saturday, July 11, 2009

FINALLY!

I got Maya yesterday. Couldn't get it to work though, and it made me an angry panda. Today I got Sims 3, and the disc was scratched. Two softwares not working and frustrated with my job, I began to crumble.

Then it happened.

My dear Tim was trying to help me yesterday with Maya and to no avail. He attempted to help again tonight with Sims 3, but there were no quick solutions for me, and so he returned to the Maya issue. And resolved it. In two seconds. Done.

Freaking miracle.

And for some reason, having that fix just sent a wash of relief through me. Fine, Sims 3, be stupid, I have real work I need to do any way.


Back in action!

Tuesday, May 19, 2009

I Feel Pretty


Hamster the Rhino would like to say hello.



"Hello"



And do you like the new addition to the sidebar? (I miss having real fish Q_Q)

Wednesday, April 22, 2009

New Blog! (UPDATED)

I'm not moving, I just set up the blog (in its barest form currently) for my undergraduate senior film.

Elementary Aviation


Not much there right now, but check back in a couple weeks.

UPDATE: The film and blog have a new name (Actually, the film has changed completely but you don't have to worry about that)
Keep up to date!

Thursday, January 15, 2009

Turn in Day

I get back to school two weeks ago and I already had to turn in three animations. Curious?


For 2D, had two different head turns to do, using Mushu.



Had to do a quick simple one...



...and a more complicated on with anticipation.


As for 3D, we took the Andy rig and did a hop. Hopefully I'll find the time to redo this with proper weight and such, but in the mean time, if you see this and want to add critique, go right ahead!



Enjoy!

Wednesday, December 10, 2008

/youtube



Heh heh heh...

Youtube didn't need it compressed. And youtube keeps the videos bigger. So here it is! My final from 3D Character Setup and Animation with professor Brian Schindler at SCAD.

Now I'm just waiting for my professors to google their cohort and find my blog... again. :D

Tuesday, December 9, 2008

Tying Bottles of Eau de Cologne to Mah Cat's Tail

I tried posting my 3D character setup and animation final last week, but the file was WAAAYYYY too big for blogger's uploadermajig. So I have to compress it before I post it, and I've been too lazy to do it lately. And by lazy, I mean I was busy playing WoW and getting my tauren druid up to lvl 80, then discovering I was sucking at being a DPS feral druid and switched to BOOOMkin, but now I'm just bored with the game. So, in my boredom, my character sits undergeared in Dalaran, awaiting to get her fuzzy cow butt handed to her during this weekend's raid, while I decide that my time is better spent on...

redoing my other final.

Yea, that's right, I'm animating during my break. The Acting For Animators final was a total flop. I got an A on it, but I think it was an A for Attempt. So, I'm forgetting that horrid piece of pencil test disaster and going back into a different direction. I'm going to pound out a satisfactory animation using the newest Moom rig, using my final voice take (that I am not satisfied with either), and will hopefully get a good piece of dialogue animation out of that. From there I might use it as reference for yet another animation that will actually use the Sophie Rammeyer character I created for the project. (In the essence of "I like what I did here, so let's do it over here..." not for factual reference)

I have a mirror behind my computer on my home desk, so referencing the facial animation is going to be fairly easy... might make that a necessity for all my desks in the future... my desk is technically a vanity table...

So, enough blogging! On to animating!

Thursday, March 6, 2008

When violins go bad



And this is what happens when violins go bad and get attached as the head of a jockey in a Degas painting that's been modelled while being sent through a cemetary.

It's a work in progress. The violin final had one extra step, and that was to be put in a team of three people and they combine their pieces into one. So the modelling on everything that isn't the violin was done by two of my classmates, Chris and Erma. It'll be cool.

A Little of the Bandits Soul



This is the painting as done by Rene Magritte.



This is the 3D modelling of the painting as done by me.

Tuesday, February 19, 2008

Painting with Light







I was pretty proud of myself when I finished this.
Not when I got to class though and found how ornate people had gotten with the project. Bugger. Oh well, enjoy what my disco lighted spheres!

Hey, I have to be proud of something between the emotional emo rot, back spasms, and lack of proper meals. I can only last so long on mac and cheese dinners. And I'm lactose intolerant. The fake cheese is eventually going to get to me.