I reopened my deviantART gallery to run in conjunction with the blog. I wanted to be cool again, I guess.
Any way, here it is.
There you have it.
Monday, November 30, 2009
Tuesday, November 3, 2009
Aviation Progress
Here's some screenshots of the progress of my senior film, Elementary Aviation.
(That's kinda how I feel at times when working on her rig...)
The Canary is super fabulous though.
(That's kinda how I feel at times when working on her rig...)
The Canary is super fabulous though.
Labels:
3d,
animation,
elementary aviation,
maya
Wednesday, October 21, 2009
New URL
I'm in the process of renaming the blog, seeing as "The Animated Life" is already a blog for the New York Times.
I am open to suggestions. In the mean time, the URL is now "cscharrer".
I am open to suggestions. In the mean time, the URL is now "cscharrer".
Monday, October 19, 2009
Snow Leopard Cycles in progress
Snow Leopard rig and model is property of Rhythm and Hues, who have graciously allowed SCAD to use it.
Sunday, October 18, 2009
Future Project
The title says "future project" but it takes a blast from the past to understand.
I did this for my Digital Form, Space, and Lighting class (same class as painting with light, violin, and the violin gone bad) and we had to use ONLY basic polygon shapes (cubes, spheres, cylinders, cones, toruses) and piece together some sort of aquatic figure or scene with the shapes. And we could only use the three basic manipulators (rotate, scale, translate) on the shapes. No extruding, sewing seams. I was pretty proud of my outcome.
Another future project idea? Model the character in my title bar. She's got talon feet, that'd be fun.
Now I want to go back and take that same idea and make a new model of it. Fun! First I need the time. I should be posting the progress on my senior film soon. Models and rigs oh my!
I did this for my Digital Form, Space, and Lighting class (same class as painting with light, violin, and the violin gone bad) and we had to use ONLY basic polygon shapes (cubes, spheres, cylinders, cones, toruses) and piece together some sort of aquatic figure or scene with the shapes. And we could only use the three basic manipulators (rotate, scale, translate) on the shapes. No extruding, sewing seams. I was pretty proud of my outcome.
Another future project idea? Model the character in my title bar. She's got talon feet, that'd be fun.
Now I want to go back and take that same idea and make a new model of it. Fun! First I need the time. I should be posting the progress on my senior film soon. Models and rigs oh my!
Friday, September 11, 2009
Freddie will cut you
Wednesday, September 2, 2009
Winter Village
I just recently finished helping my roommate with her level design project. I got to do some low-poly modeling of a bunch of decorative assets, along with some brainstorming help on the quest details.
Because the objects I modeled, uved, and textured were decorative pieces, I feel the best way to display them is by showing them doing their purpose.
In this scene I did the anvils, spears, axes, bows on the table, and the red oil lamp. I did a few other things but either they weren't used in the final turn-in or you can't see them in any screenshots. I'll post a few single shots of assets later.
You can find more screenshots of Katelyn's project at her site, http://www.katelyn-mp.com, which I'll be adding to the sidebar of links also.
Because the objects I modeled, uved, and textured were decorative pieces, I feel the best way to display them is by showing them doing their purpose.
In this scene I did the anvils, spears, axes, bows on the table, and the red oil lamp. I did a few other things but either they weren't used in the final turn-in or you can't see them in any screenshots. I'll post a few single shots of assets later.
You can find more screenshots of Katelyn's project at her site, http://www.katelyn-mp.com, which I'll be adding to the sidebar of links also.
Subscribe to:
Posts (Atom)